Archive for March 2014
Back in the days before the iPod transformed the way people listened to music on the go, boom boxes were everywhere. March 23, 2014 8:06 AM PDT (Credit: Steve Guttenberg/CNET) Starting in the 1970s boom boxes provided the soundtrack of urban life -- on the street, buses, subways, parks, and beaches -- boom boxes were everywhere. Now they're almost defunct, music has moved inside, between our ears. We plugged-in and tuned-out from the world around us. The transition from external to internal was slow at first, before the iPod there were other MP3 players, and before that there were portable CD and cassette players. But big and brash boom boxes survived and prospered when those headphone-oriented devices appeared and then disappeared from the scene. If iPods and phones didn't kill off the boom box, they signaled the beginning of the end of their reign. Boom boxes were popular with rock and heavy-metal fans, but later 'boxes hit it big in hip hop culture. The Panasonic RX-F32, JVC RC-M90 and the Sharp GF-9696 were the boombox kings. They could rock your world, but battery drain was considerable, the bigger 'boxes sucked the life out of a load of D batteries in a matter of hours. They looked cool, decked out with all of those switches, knobs, and exposed drivers, boom boxes made a statement, sound is my thing and I'm proud of it! Boom boxes never sounded good to me, but the biggest ones boomed and played really loud. They looked cool; decked out with all of those switches, knobs, and exposed drivers, boom boxes made a statement, sound is my thing and I'm proud of it! Today's puny portable Bluetooth speakers can't match a boom box for sheer braggadocio. Blue tooth speakers are pretty humble sounding devices, the little cylindrical ones make no bass to speak of, the larger ones pump out some low-end, but can't touch the mighty bass oomph of a 14-pound JVC RV-NB70 Kaboom! ($300) boom box. That's fine for a modern 'box, but the KaBoom is a far cry from the behemoths from back in the day. I rarely see or hear monster boom boxes on the street anymore; it's been years. If you still tote around a massive boom box, tell us all about it in the comments section.
Back in the days before the iPod transformed the way people listened to music on the go, boom boxes were everywhere.
(Credit: Steve Guttenberg/CNET)
Starting in the 1970s boom boxes provided the soundtrack of urban life -- on the street, buses, subways, parks, and beaches -- boom boxes were everywhere. Now they're almost defunct, music has moved inside, between our ears. We plugged-in and tuned-out from the world around us. The transition from external to internal was slow at first, before the iPod there were other MP3 players, and before that there were portable CD and cassette players. But big and brash boom boxes survived and prospered when those headphone-oriented devices appeared and then disappeared from the scene. If iPods and phones didn't kill off the boom box, they signaled the beginning of the end of their reign.
Boom boxes were popular with rock and heavy-metal fans, but later 'boxes hit it big in hip hop culture. The Panasonic RX-F32, JVC RC-M90 and the Sharp GF-9696 were the boombox kings. They could rock your world, but battery drain was considerable, the bigger 'boxes sucked the life out of a load of D batteries in a matter of hours.
They looked cool, decked out with all of those switches, knobs, and exposed drivers, boom boxes made a statement, sound is my thing and I'm proud of it!
Boom boxes never sounded good to me, but the biggest ones boomed and played really loud. They looked cool; decked out with all of those switches, knobs, and exposed drivers, boom boxes made a statement, sound is my thing and I'm proud of it! Today's puny portable Bluetooth speakers can't match a boom box for sheer braggadocio. Blue tooth speakers are pretty humble sounding devices, the little cylindrical ones make no bass to speak of, the larger ones pump out some low-end, but can't touch the mighty bass oomph of a 14-pound JVC RV-NB70 Kaboom! ($300) boom box. That's fine for a modern 'box, but the KaBoom is a far cry from the behemoths from back in the day. I rarely see or hear monster boom boxes on the street anymore; it's been years.
If you still tote around a massive boom box, tell us all about it in the comments section.
A mother makes her daughter pose for a picture to prove that it will travel far and wide on the Web. She ends up getting prank calls, pizza deliveries, and a lesson for herself. I do love parenting videos. (Credit: DdiPankara/YouTube; screenshot by Chris Matyszczyk/CNET) Some parents believe in an eye for an eye, a tooth for a tooth, and a Facebook post for a Facebook post. Children, they think, sometimes need to learn lessons the hard way. Because the power of the hard way hasn't yet been disrupted by the clever young people in Silicon Valley. In order to teach her 12-year-old that she was too young to have Facebook and Instagram accounts, Kira Hudson from Colorado made her pose with a sign that read: "Mom is trying to show me how many people can see a picture once it's on the internet." The picture was accompanied by these words from mom: "My 12-year-old daughter doesn't understand why she can't have an Instagram or Facebook account...Please 'like and Share'...She just doesn't get it!" Oh, and just to prove how much she doesn't get it, as The Huffington Post reports, mom posted it on the Internet's loudest bulletin board: Facebook. This isn't the first time that a parent has tried to use social media to shame a child. An Ohio mom, Denise Abbott, posted a Facebook picture of her daughter with a red cross over her mouth. And who could forget Tommy Jordan, the man who made a YouTube video of himself shooting his daughter's laptop dead? Just as that video prompted a visit from child protection services, Hudson's Facebook posting had interesting consequences too. The picture traveled far and wide, including to Facebook pages such as Southern Mama, which enjoys the description: "A page for mama's and daddy to talk about what we talk about kids, men and women, pride, god, music whatever. DRAMA FREE!!! KEEP IT AT THE DOOR." Drame free, indeed. Then, as The Daily Dot reports, members of the /b/ imageboard at 4Chan used their wits in an attempt to discover Hudson's Facebook page, address, phone number. Soon, different -- and some less pleasant -- versions of the photo began to circulate. Then pizzas were delivered to Hudson's address. Or at least what the 4Chan members thought was her address. The photo has now been removed from Hudson's Facebook page, but not before it enjoyed almost 1 million Likes. However, she admitted to The Huffington Post that this had not all gone quite to plan. She said that she was glad that her attempt at humiliating her daughter had helped other parents teach their children about the Web. She admitted, though: "It certainly opened my eyes to the fact that I thought my own private Facebook was secure. It was not as secure as I thought. Luckily for us, the information that was gathered by others was not my current residence or phone number." More Technically Incorrect The Web out-Picassos itself: Welcome, sticky tape selfies Google: No, no. You've got Glass all wrong Billy Joel, Jimmy Fallon sing with an iPad app (No, it's really good) Not tonight, darling, I'm online shopping Samsung: iPad's bad, Surface is a joke, and Kindle's a swindle Clearly, she hadn't received the memo about people wanting to share more all the time and Facebook, um, facilitating that sharing. She also apologized to the family who now lives at the address that 4Chan obtained, and she promised to send them a pizza. Through it all, though, one 4Chan poster might also have offered a useful tip. He or she posted the picture, with this caption: "Maybe you shouldn't use your daughter as an experiment to prove your point...Just an idea." Mom's intention had been to spread her daughter's picture and humiliation as far and wide as possible. She had even encouraged anyone who saw it to "click on the picture, and then hit 'Share' and change the setting to 'public.'" This way, she thought she'd get a clear reading on how many people would witness the shaming. It didn't quite work out that way. Shame, that.
A mother makes her daughter pose for a picture to prove that it will travel far and wide on the Web. She ends up getting prank calls, pizza deliveries, and a lesson for herself.
(Credit: DdiPankara/YouTube; screenshot by Chris Matyszczyk/CNET)
Some parents believe in an eye for an eye, a tooth for a tooth, and a Facebook post for a Facebook post.
Children, they think, sometimes need to learn lessons the hard way. Because the power of the hard way hasn't yet been disrupted by the clever young people in Silicon Valley.
In order to teach her 12-year-old that she was too young to have Facebook and Instagram accounts, Kira Hudson from Colorado made her pose with a sign that read: "Mom is trying to show me how many people can see a picture once it's on the internet."
The picture was accompanied by these words from mom: "My 12-year-old daughter doesn't understand why she can't have an Instagram or Facebook account...Please 'like and Share'...She just doesn't get it!"
Oh, and just to prove how much she doesn't get it, as The Huffington Post reports, mom posted it on the Internet's loudest bulletin board: Facebook.
This isn't the first time that a parent has tried to use social media to shame a child.
An Ohio mom, Denise Abbott, posted a Facebook picture of her daughter with a red cross over her mouth.
And who could forget Tommy Jordan, the man who made a YouTube video of himself shooting his daughter's laptop dead?
Just as that video prompted a visit from child protection services, Hudson's Facebook posting had interesting consequences too.
The picture traveled far and wide, including to Facebook pages such as Southern Mama, which enjoys the description: "A page for mama's and daddy to talk about what we talk about kids, men and women, pride, god, music whatever. DRAMA FREE!!! KEEP IT AT THE DOOR."
Drame free, indeed.
Then, as The Daily Dot reports, members of the /b/ imageboard at 4Chan used their wits in an attempt to discover Hudson's Facebook page, address, phone number.
Soon, different -- and some less pleasant -- versions of the photo began to circulate. Then pizzas were delivered to Hudson's address. Or at least what the 4Chan members thought was her address.
The photo has now been removed from Hudson's Facebook page, but not before it enjoyed almost 1 million Likes. However, she admitted to The Huffington Post that this had not all gone quite to plan.
She said that she was glad that her attempt at humiliating her daughter had helped other parents teach their children about the Web.
She admitted, though: "It certainly opened my eyes to the fact that I thought my own private Facebook was secure. It was not as secure as I thought. Luckily for us, the information that was gathered by others was not my current residence or phone number."
More Technically Incorrect
- The Web out-Picassos itself: Welcome, sticky tape selfies
- Google: No, no. You've got Glass all wrong
- Billy Joel, Jimmy Fallon sing with an iPad app (No, it's really good)
- Not tonight, darling, I'm online shopping
- Samsung: iPad's bad, Surface is a joke, and Kindle's a swindle
Clearly, she hadn't received the memo about people wanting to share more all the time and Facebook, um, facilitating that sharing.
She also apologized to the family who now lives at the address that 4Chan obtained, and she promised to send them a pizza.
Through it all, though, one 4Chan poster might also have offered a useful tip. He or she posted the picture, with this caption: "Maybe you shouldn't use your daughter as an experiment to prove your point...Just an idea."
Mom's intention had been to spread her daughter's picture and humiliation as far and wide as possible. She had even encouraged anyone who saw it to "click on the picture, and then hit 'Share' and change the setting to 'public.'"
This way, she thought she'd get a clear reading on how many people would witness the shaming.
It didn't quite work out that way. Shame, that.
The latest report based on leaks by Edward Snowden has it that the NSA hacked into the servers of a Chinese router company that had itself been accused by the US of potentially aiding government espionage. March 22, 2014 1:38 PM PDT A new report based on the trove of secret NSA documents leaked by Edward Snowden gives a glimpse of the agency's role in the cyber-intrigues taking place between the US and China, with files showing that the NSA hacked into Chinese router-maker Huawei's servers with the hope of gaining info on government plans and of exploiting the company's products to spy on other foreign rivals. The New York Times reports that the NSA "pried its way into the servers in Huawei's sealed headquarters in Shenzhen, China's industrial heart" and "obtained information about the workings of the giant routers and complex digital switches that Huawei boasts connect a third of the world's population, and monitored communications of the company's top executives." The goals of this "Shotgiant" operation, the paper says, included unearthing any ties between Huawei and the People's Liberation Army, and also gaining information on how to exploit Huawei's products in order to spy on foreign customers such as Iran, Afghanistan, Pakistan, Kenya, and Cuba. The news is ironic, according to a senior Huawei executive in the US who spoke with the Times. "The irony is that exactly what they are doing to us is what they have always charged that the Chinese are doing through us," Huawei exec William Plummer told the paper. Some American officials think Huawei is a front for the People's Liberation Army, and in 2012, the US House Intelligence Committee released a report accusing Chinese telecommunications gear makers of being threats to US security and discouraging US companies from buying their equipment. (The Times ran a story yesterday about how US companies are currently seeing their bottom lines affected in some countries over suspicions about ties to the NSA.) Huawei, for its part, says it's the victim, in the US, of economically motivated protectionism. But the US counters that it's the Chinese who hack into systems for their companies' economic gain and that US intelligence efforts are focused solely on protecting national security. "We do not give intelligence we collect to US companies to enhance their international competitiveness or increase their bottom line. Many countries cannot say the same," a White House spokeswoman told the Times. The Times reports that the Snowden documents it reviewed do not reveal whether Huawei has links to the PLA. In their book "The New Digital Age," published last year (before the Snowden leaks), Google's Eric Schmidt and co-author Jared Cohen called China "the most sophisticated and prolific" hacker of foreign companies, adding that "the disparity between American and Chinese firms and their tactics will put both the government and the companies of the United States at a distinct disadvantage," because "the United States will not take the same path of digital corporate espionage, as its laws are much stricter (and better enforced) and because illicit competition violates the American sense of fair play." The Times article goes on to discuss the growth of hacking by China, citing anonymous current and former intelligence officials, and saying, among other things, that: "For some of its most audacious attacks, China relies on hackers at state-funded universities and privately owned Chinese technology companies, apparently as much for their skills as for the plausible deniability it offers the state if it gets caught. The NSA is tracking more than half a dozen such groups suspected of operating at the behest of the Chinese Ministry of State Security, China's civilian spy agency." After reports last year that China was behind hacks of the Times, The Wall Street Journal, and The Washington Post, China's Defense Ministry told the Post: "The Chinese military has never supported any hack attacks. Cyberattacks have transnational and anonymous characteristics. It is unprofessional and groundless to accuse the Chinese military of launching cyberattacks without any conclusive evidence." You can read the Times story about "Shotgiant" and the NSA's hacking of Huawei here.
The latest report based on leaks by Edward Snowden has it that the NSA hacked into the servers of a Chinese router company that had itself been accused by the US of potentially aiding government espionage.
A new report based on the trove of secret NSA documents leaked by Edward Snowden gives a glimpse of the agency's role in the cyber-intrigues taking place between the US and China, with files showing that the NSA hacked into Chinese router-maker Huawei's servers with the hope of gaining info on government plans and of exploiting the company's products to spy on other foreign rivals.
The New York Times reports that the NSA "pried its way into the servers in Huawei's sealed headquarters in Shenzhen, China's industrial heart" and "obtained information about the workings of the giant routers and complex digital switches that Huawei boasts connect a third of the world's population, and monitored communications of the company's top executives."
The goals of this "Shotgiant" operation, the paper says, included unearthing any ties between Huawei and the People's Liberation Army, and also gaining information on how to exploit Huawei's products in order to spy on foreign customers such as Iran, Afghanistan, Pakistan, Kenya, and Cuba.
The news is ironic, according to a senior Huawei executive in the US who spoke with the Times.
"The irony is that exactly what they are doing to us is what they have always charged that the Chinese are doing through us," Huawei exec William Plummer told the paper.
Some American officials think Huawei is a front for the People's Liberation Army, and in 2012, the US House Intelligence Committee released a report accusing Chinese telecommunications gear makers of being threats to US security and discouraging US companies from buying their equipment. (The Times ran a story yesterday about how US companies are currently seeing their bottom lines affected in some countries over suspicions about ties to the NSA.)
Huawei, for its part, says it's the victim, in the US, of economically motivated protectionism. But the US counters that it's the Chinese who hack into systems for their companies' economic gain and that US intelligence efforts are focused solely on protecting national security. "We do not give intelligence we collect to US companies to enhance their international competitiveness or increase their bottom line. Many countries cannot say the same," a White House spokeswoman told the Times.
The Times reports that the Snowden documents it reviewed do not reveal whether Huawei has links to the PLA.
In their book "The New Digital Age," published last year (before the Snowden leaks), Google's Eric Schmidt and co-author Jared Cohen called China "the most sophisticated and prolific" hacker of foreign companies, adding that "the disparity between American and Chinese firms and their tactics will put both the government and the companies of the United States at a distinct disadvantage," because "the United States will not take the same path of digital corporate espionage, as its laws are much stricter (and better enforced) and because illicit competition violates the American sense of fair play."
The Times article goes on to discuss the growth of hacking by China, citing anonymous current and former intelligence officials, and saying, among other things, that:
"For some of its most audacious attacks, China relies on hackers at state-funded universities and privately owned Chinese technology companies, apparently as much for their skills as for the plausible deniability it offers the state if it gets caught. The NSA is tracking more than half a dozen such groups suspected of operating at the behest of the Chinese Ministry of State Security, China's civilian spy agency."
After reports last year that China was behind hacks of the Times, The Wall Street Journal, and The Washington Post, China's Defense Ministry told the Post: "The Chinese military has never supported any hack attacks. Cyberattacks have transnational and anonymous characteristics. It is unprofessional and groundless to accuse the Chinese military of launching cyberattacks without any conclusive evidence."
You can read the Times story about "Shotgiant" and the NSA's hacking of Huawei here.
The fight over a Twitter ban in the country intensifies, as the government reportedly blocks a workaround, the White House weighs in, and Google refuses to yank YouTube vids critical of the prime minister. March 22, 2014 10:53 AM PDT Turkey's battle over Net censorship is heating up, with the government there reportedly blocking a method that let citizens sidestep a Twitter ban, the White House expressing "serious concern" over the ban, and Google reportedly refusing requests from Turkish authorities to take down YouTube videos that cast the prime minister in a critical light. Bloomberg cited Turkish newspapers in reporting that the Turkish government had blocked on Saturday a Google service that enabled citizens to tweet. Setting a PC or mobile device to use Google's DNS IP address of 8.8.8.8 had let people slip past the ban (and graffiti displaying the phrase "DNS 8.8.8.8" was even spotted around Turkey, helping spread the word). But on Saturday the government prevented access to Google DNS, Bloomberg said. Yesterday, the White House issued a statement condemning Turkey's blockage of "access to basic communication tools." As reported by The Switch, Press Secretary Jay Carney delivered the remarks, saying, "We oppose this restriction on the Turkish people's access to information, which undermines their ability to exercise freedoms of expression and association and runs contrary to the principles of open governance that are critical to democratic governance." Meanwhile, Google ignored requests from the Turkish government to remove YouTube videos that allege government corruption, The Wall Street Journal reported, citing unnamed sources. The videos include clips that feature a recording, supposedly of Turkish Prime Minister Recep Tayyip Erdogan, in which Erdogen seems to instruct his son to hide money from investigators. Erdogen has called the recording a fake. "We support a free and open Internet throughout the world and are concerned whenever and wherever it comes under threat," Google told the Journal in a statement. The paper's source said Google feels "an immediate threat" of a YouTube ban in Turkey. On Thursday, Turkish courts took Twitter offline for the country's 76 million citizens following actions by Erdogan. An unabashed critic of social networks, Erdogan has threatened to "wipe out" the site in the wake of a political corruption scandal that has embarrassed the government through news, videos, and images posted on the microblogging site. Members of Erdogen's government face local elections March 30. Reuters reported Saturday that the Turkish government said Twitter was being used "to carry out systematic character assassinations by circulating illegally acquired recordings, fake and fabricated records of wiretapping." The news service quoted a statement from the prime minister's office that said, "It is difficult to comprehend Twitter's indifference and its biased and prejudiced stance. We believe that this attitude is damaging to the brand image of the company in question and creates an unfair and inaccurate impression of our country." Reuters also quoted an unnamed senior official of the Turkish government as saying that talks with Twitter that began on Friday are continuing and that "the process is going positively." "As far as we are concerned, when the court rulings are implemented the problems will be resolved and the block on Twitter will be lifted," the official told Reuters. "We stand with our users in Turkey who rely on Twitter as a vital communications platform," Twitter said in a tweet on Friday. "We hope to have full access returned soon." Reuters also said many people on Twitter were reporting that the reportedly blocked DNS settings were working by the early afternoon in Turkey.
The fight over a Twitter ban in the country intensifies, as the government reportedly blocks a workaround, the White House weighs in, and Google refuses to yank YouTube vids critical of the prime minister.
Turkey's battle over Net censorship is heating up, with the government there reportedly blocking a method that let citizens sidestep a Twitter ban, the White House expressing "serious concern" over the ban, and Google reportedly refusing requests from Turkish authorities to take down YouTube videos that cast the prime minister in a critical light.
Bloomberg cited Turkish newspapers in reporting that the Turkish government had blocked on Saturday a Google service that enabled citizens to tweet. Setting a PC or mobile device to use Google's DNS IP address of 8.8.8.8 had let people slip past the ban (and graffiti displaying the phrase "DNS 8.8.8.8" was even spotted around Turkey, helping spread the word). But on Saturday the government prevented access to Google DNS, Bloomberg said.
Yesterday, the White House issued a statement condemning Turkey's blockage of "access to basic communication tools." As reported by The Switch, Press Secretary Jay Carney delivered the remarks, saying, "We oppose this restriction on the Turkish people's access to information, which undermines their ability to exercise freedoms of expression and association and runs contrary to the principles of open governance that are critical to democratic governance."
Meanwhile, Google ignored requests from the Turkish government to remove YouTube videos that allege government corruption, The Wall Street Journal reported, citing unnamed sources. The videos include clips that feature a recording, supposedly of Turkish Prime Minister Recep Tayyip Erdogan, in which Erdogen seems to instruct his son to hide money from investigators. Erdogen has called the recording a fake.
"We support a free and open Internet throughout the world and are concerned whenever and wherever it comes under threat," Google told the Journal in a statement. The paper's source said Google feels "an immediate threat" of a YouTube ban in Turkey.
On Thursday, Turkish courts took Twitter offline for the country's 76 million citizens following actions by Erdogan. An unabashed critic of social networks, Erdogan has threatened to "wipe out" the site in the wake of a political corruption scandal that has embarrassed the government through news, videos, and images posted on the microblogging site. Members of Erdogen's government face local elections March 30.
Reuters reported Saturday that the Turkish government said Twitter was being used "to carry out systematic character assassinations by circulating illegally acquired recordings, fake and fabricated records of wiretapping." The news service quoted a statement from the prime minister's office that said, "It is difficult to comprehend Twitter's indifference and its biased and prejudiced stance. We believe that this attitude is damaging to the brand image of the company in question and creates an unfair and inaccurate impression of our country."
Reuters also quoted an unnamed senior official of the Turkish government as saying that talks with Twitter that began on Friday are continuing and that "the process is going positively."
"As far as we are concerned, when the court rulings are implemented the problems will be resolved and the block on Twitter will be lifted," the official told Reuters.
"We stand with our users in Turkey who rely on Twitter as a vital communications platform," Twitter said in a tweet on Friday. "We hope to have full access returned soon."
Reuters also said many people on Twitter were reporting that the reportedly blocked DNS settings were working by the early afternoon in Turkey.
The MacBook Air is getting a makeover sooner rather than later -- if chatter from China is accurate. March 22, 2014 9:02 AM PDT A future MacBook Air may depart from the 11- and 13-inch designs to date. (Credit: Apple) Apple is planning a radical redesign of the MacBook Air "soon," if a forum post out of China is to be believed. A key aspect of the redesign would be the elimination of the fan assembly, according to MacRumors, which describes the post as coming from a reliable leaker of Apple hardware. A fanless design almost always implies ultrathin and -light. For example, the iPad Air is a fanless design as are Android and most Windows tablets. Even some of the newest, thinnest Windows 2-in-1s are fanless, such as the Intel Haswell processor-based HP Spectre 13 tablet that can double as a laptop. Related stories iPad with Retina Display makes $399 comeback, knocks out iPad 2 Citi paints not-so-pretty picture for Apple's iPad, future market The post also mentions that the new MacBook Air would have a trackpad sans mechanical button. Microsoft's Type Cover ultrathin keyboard that goes with Surface Pro 2 and Surface 2 has that kind of trackpad. This latest rumor follows an NPD DisplaySearch report last October that forecast a 12-inch MacBook Air with a Retina-class display. That report said simply that it was due in 2014. To date, the MacBook Air has come in two sizes: 11.6- and 13.3-inch, both with relatively low-resolution displays. Whatever Apple ultimately decides, it seems certain that the ultraportable laptop will eventually get a physical makeover. The MacBook Air hasn't seen a physical redesign or display change since late 2010, when Apple introduced a new chassis and debuted the 11.6-inch Air.
The MacBook Air is getting a makeover sooner rather than later -- if chatter from China is accurate.
(Credit: Apple)
Apple is planning a radical redesign of the MacBook Air "soon," if a forum post out of China is to be believed.
A key aspect of the redesign would be the elimination of the fan assembly, according to MacRumors, which describes the post as coming from a reliable leaker of Apple hardware.
A fanless design almost always implies ultrathin and -light. For example, the iPad Air is a fanless design as are Android and most Windows tablets. Even some of the newest, thinnest Windows 2-in-1s are fanless, such as the Intel Haswell processor-based HP Spectre 13 tablet that can double as a laptop.
Related stories
- iPad with Retina Display makes $399 comeback, knocks out iPad 2
- Citi paints not-so-pretty picture for Apple's iPad, future market
The post also mentions that the new MacBook Air would have a trackpad sans mechanical button. Microsoft's Type Cover ultrathin keyboard that goes with Surface Pro 2 and Surface 2 has that kind of trackpad.
This latest rumor follows an NPD DisplaySearch report last October that forecast a 12-inch MacBook Air with a Retina-class display. That report said simply that it was due in 2014.
To date, the MacBook Air has come in two sizes: 11.6- and 13.3-inch, both with relatively low-resolution displays.
Whatever Apple ultimately decides, it seems certain that the ultraportable laptop will eventually get a physical makeover. The MacBook Air hasn't seen a physical redesign or display change since late 2010, when Apple introduced a new chassis and debuted the 11.6-inch Air.
Pioneer's SP-BS21-LR is a discontinued model, and it was a terrific bargain at the full retail price of $130 per pair, but Amazon is now selling pairs for $52. March 22, 2014 7:36 AM PDT Pioneer SP-BS21-LR speakers (Credit: Pioneer) Ah yes, the Pioneer SP-BS21-LR -- it was love at first listen back in 2011 when I reviewed it as part of Pioneer's awesome SP-PK21BS six-piece, subwoofer/satellite home-theater system. I used the SP-PK21BS package as one of my reference speaker systems in reviews after that and was always amazed by the speaker's sound and build quality. The SP-BS21-LR speakers sold for $130 a pair. It was later replaced by the SP-BS22-LR, which is the current model (the SP-PK21BS package has also been discontinued). The old and current speaker models have the same retail price, $130 a pair, but right now while supplies last, Pioneer is clearing out its remaining stock of SP-BS21-LRs for $51.98 a pair on Amazon, and shipping is free for Prime customers. The SP-BS21-LR is a midsize bookshelf speaker, it measures 12.6x7.2x8.1 inches and features a 4-inch woofer and a 1-inch soft-dome tweeter. The black vinyl-wrapped wood grain cabinet has curved side panels, and the drivers are protected by perforated metal grilles (they can be removed, but it's not easy). The SP-BS21-LR sounds a lot better than my recommended go-to budget speaker, the Dayton Audio B652, which currently sells for $52 a pair on Amazon. I recently compared the two speakers head to head, and the B652 sounded coarse and harsh next to the more refined SP-BS21-LR. That speaker produces more spacious imaging with higher definition bass, and voices sound more natural than what you'll hear from the B652. I also compared the SP-BS21-LR to our SP-BS22-LR speakers, and SP-BS22-LR speakers were definitely more transparent than the older model. If you can afford $130 a pair, go for the SP-BS22-LR. I'm not sure how long the Amazon deal on the SP-BS21-LR will last; if you're interested don't hesitate.
Pioneer's SP-BS21-LR is a discontinued model, and it was a terrific bargain at the full retail price of $130 per pair, but Amazon is now selling pairs for $52.
(Credit: Pioneer)
Ah yes, the Pioneer SP-BS21-LR -- it was love at first listen back in 2011 when I reviewed it as part of Pioneer's awesome SP-PK21BS six-piece, subwoofer/satellite home-theater system. I used the SP-PK21BS package as one of my reference speaker systems in reviews after that and was always amazed by the speaker's sound and build quality. The SP-BS21-LR speakers sold for $130 a pair. It was later replaced by the SP-BS22-LR, which is the current model (the SP-PK21BS package has also been discontinued). The old and current speaker models have the same retail price, $130 a pair, but right now while supplies last, Pioneer is clearing out its remaining stock of SP-BS21-LRs for $51.98 a pair on Amazon, and shipping is free for Prime customers.
The SP-BS21-LR is a midsize bookshelf speaker, it measures 12.6x7.2x8.1 inches and features a 4-inch woofer and a 1-inch soft-dome tweeter. The black vinyl-wrapped wood grain cabinet has curved side panels, and the drivers are protected by perforated metal grilles (they can be removed, but it's not easy).
The SP-BS21-LR sounds a lot better than my recommended go-to budget speaker, the Dayton Audio B652, which currently sells for $52 a pair on Amazon. I recently compared the two speakers head to head, and the B652 sounded coarse and harsh next to the more refined SP-BS21-LR. That speaker produces more spacious imaging with higher definition bass, and voices sound more natural than what you'll hear from the B652.
I also compared the SP-BS21-LR to our SP-BS22-LR speakers, and SP-BS22-LR speakers were definitely more transparent than the older model. If you can afford $130 a pair, go for the SP-BS22-LR.
I'm not sure how long the Amazon deal on the SP-BS21-LR will last; if you're interested don't hesitate.
The Threes-like puzzle game sucks you in by making it seem easy to hit the magic number. Turns out, though, that it actually is easy -- if you understand the game's logic. Once you complete 2048 by reaching the titular score, you're given the option of rejoicing in your victory and moving on, or attempting to score higher. Beware though: building another 2048 tile from scratch is an entirely different breed of challenge. (Credit: Screenshot by Nick Statt/CNET) Like the popular iOS and Android puzzler Threes, from which it borrows its core concept, 2048 is a game as much about numbers as it is about space. You have a limited number of free squares, and each move introduces another tile into the mix. But combine like numbers into their sum and you've opened up the board for the new tile and simultaneously progressed a little further toward your goal of making a magic 2048 tile, a feat accomplished by combining two 128s into a 256 and two 256s into a 512 and so on. Related stories: Flame-breathing RC dragon flies for only $60,000 GDC 2014's virtual-reality highlights The 404 1,450: Where we play by ear (podcast) Papers, Please dominates IGF Awards at GDC 2014 2048 is the new Flappy Bird in so many ways The HTML5 game, which can be played in a mobile or desktop browser for free, took off earlier this month when 19-year-old Italian programmer Gabriele Cirulli published it on GitHub, playable on a standalone site for mobile and desktop. He claims it's borrowed from the iOS app 1024, yet that game itself is a self-described free version of Asher Vollmer's Threes, so all three exist in a similar family of addictive, math-based puzzlers. But where 2048 differs substantially from Threes, an admittedly far more difficult game with a steeper learning curve, is in its addictive conceit. 2048 is difficult -- and you don't realize that until you first progress far into the game; whereas Threes will aggressively remind you that you must keep the board free from clutter. In fact, I've gone one game in Threes earning as much as 10,000 points to my next where I earn in the low triple-digits, moving too quickly and mindlessly to realize I'd made fatal mistakes so early on. It's that antithetical challenge curve of 2048 that keeps you coming back. For one, it's actually difficult to lose for the first few minutes of play unless you have absolutely zero strategy. Not only does that let you progress far into the game very early on -- a 512 tile can be unlocked in under a minute if you move fast enough -- but it instills in you, like the infamous Flappy Bird, a notion that this game can't be that hard. Yet, get far enough and everything seems to fall apart before your eyes, possibly with an elusive 1024 tile on board that makes you kick yourself and start again. So how exactly does one succeed at 2048? It's fairly easy in fact to reach the end the same day you pick up the game. It takes simple strategy, a knowledge of when to alter that strategy, and, unlike Threes, requires almost no luck whatsoever. Build into a corner The first step with all these Candy Crush-meets-Sudoku number games is to understand that the corner is your best friend. For me, it's the upper left. It's just how I play, and any of the corners will do. That strategy lets you build toward a singular tile without moving it around and disrupting your ability to merge it with other large tiles when the time comes. The key, however, is to understand that this limits your movements. In my case, that means I should only be swiping to the direction of my corner -- that is, left and upward -- to merge tiles. Never pull in the opposite direction of your largest tile -- meaning down for an upper left or right tile and up for lower left or right tile -- unless you absolutely have to. In most cases, that's never needed. This strategy hits a snag early on though when you discover that using two directions exclusively reaches gridlock pretty fast. A gridlock position people hit early in 2048 if they employ the necessary corner strategy of moving in only two directions. (Credit: Screenshot by Nick Statt/CNET) The solution here is to move in the opposite direction of your largest tile one space and then up one space. Then you can resume the two-direction strategy. The pivotal point is to make sure that you have four tiles in the row containing your highest multiple. Without that, you run the risk of having a low two tile take up the space next to your largest one, a chance occurrence that proves near fatal to a play-through. In 2048, as opposed to Threes, the new tile can show up in a random spot but is exclusively a two or four tile, making building new multiples extremely easy once you have the space to do so, but awful if it shows up next to larger ones in your top row. There are exceptions to this where you'll see that it's evident you have an opportunity to combine tiles and move things around a little more deliberately for a more efficient progression. Meaning, the over-once-up-once strategy can be modified for moving to the right twice, or up twice, or any combination of those alternative moves to achieve a more compact board. However, early on you shouldn't have the need to do that as long as you keep aggressively pushing toward the corner, moving right and then up when necessary. The automatic beginning This introduces an interesting aspect to 2048. If you can just abide by a simple directional strategy almost without thinking what numbers are involved, that means you can practically automate the first 25 percent to 40 percent of a winning play-through without running the risk of messing up your game at all. It's more difficult to do on mobile, given that you're swiping your finger, but on the desktop version you can literally mash buttons and watch as 2048 practically solves itself, making you look a bit like a numerical wizard in the process. Automating your 2048 game You do of course have to be careful when you solve the gridlock problem that you don't overdo the directional movements opposite your largest multiple. Still, it's a surefire way to get past the drudgery of the early game and onto the challenging parts that arise after you get a 512 tile and start attempting to build a second one. Late-game hurdles On your way toward a 1024 tile and beyond, the game will begin to require a different, more-risky strategy. It's recognizing that shift, noted by the fact that your board may begin to fill up less like an arrow and more like a two-row rectangle, that will help you maximize space and achieve a 2048. For instance, if you're dealing with the unfortunate circumstance of a rectangular block and you can't move left or right or even up, there are ways to get out that involve breaking the above mentioned rule of never moving opposite the location of your largest tile. In this scenario, a three-row block can be solved by making the otherwise ill-advised decision to pull downward, but quickly creating an opportunity to put the two highest tiles back in the corner. (Credit: Screenshots by Nick Statt/CNET) There are issues you'll encounter late in the game that have to approached on a case-by-case basis, but they can be boiled down to a few simple rules. Never let the 2s build up, and do your best to turn them into 4s and 8s by moving only upward. if you're running into gridlock issues due to a small amount of large-numbered tiles and no way to combine them, try going from right to left and back again to quickly build 8s and 16s. The tactic is also great for placing a number in a certain position by crowding it on the right and left with 2s and 4s so that you can then combine it upward. Most importantly, never compromise your position on the board to combine tiles, as they will combine naturally if you move toward your highest-numbered tile. Only actively attempt to combine tiles by moving away from the direction of your corner when you know the corner tile can be kept in place. When you do finish the game, you're given the opportunity to continue on and keep scoring, perhaps even earning a second 2048 and creating a 4056. But for most of us, finally reaching the titular tile is enough to put this game to rest, especially so in a year when addictive mobile titles have been ravaging the psyche. So use these tips, and may you hopefully find solace, through victory, from the grip of 2048.
The Threes-like puzzle game sucks you in by making it seem easy to hit the magic number. Turns out, though, that it actually is easy -- if you understand the game's logic.
(Credit: Screenshot by Nick Statt/CNET)
Like the popular iOS and Android puzzler Threes, from which it borrows its core concept, 2048 is a game as much about numbers as it is about space.
You have a limited number of free squares, and each move introduces another tile into the mix. But combine like numbers into their sum and you've opened up the board for the new tile and simultaneously progressed a little further toward your goal of making a magic 2048 tile, a feat accomplished by combining two 128s into a 256 and two 256s into a 512 and so on.
Related stories:
- Flame-breathing RC dragon flies for only $60,000
- GDC 2014's virtual-reality highlights
- The 404 1,450: Where we play by ear (podcast)
- Papers, Please dominates IGF Awards at GDC 2014
- 2048 is the new Flappy Bird in so many ways
The HTML5 game, which can be played in a mobile or desktop browser for free, took off earlier this month when 19-year-old Italian programmer Gabriele Cirulli published it on GitHub, playable on a standalone site for mobile and desktop. He claims it's borrowed from the iOS app 1024, yet that game itself is a self-described free version of Asher Vollmer's Threes, so all three exist in a similar family of addictive, math-based puzzlers.
But where 2048 differs substantially from Threes, an admittedly far more difficult game with a steeper learning curve, is in its addictive conceit. 2048 is difficult -- and you don't realize that until you first progress far into the game; whereas Threes will aggressively remind you that you must keep the board free from clutter. In fact, I've gone one game in Threes earning as much as 10,000 points to my next where I earn in the low triple-digits, moving too quickly and mindlessly to realize I'd made fatal mistakes so early on.
It's that antithetical challenge curve of 2048 that keeps you coming back. For one, it's actually difficult to lose for the first few minutes of play unless you have absolutely zero strategy. Not only does that let you progress far into the game very early on -- a 512 tile can be unlocked in under a minute if you move fast enough -- but it instills in you, like the infamous Flappy Bird, a notion that this game can't be that hard. Yet, get far enough and everything seems to fall apart before your eyes, possibly with an elusive 1024 tile on board that makes you kick yourself and start again.
So how exactly does one succeed at 2048? It's fairly easy in fact to reach the end the same day you pick up the game. It takes simple strategy, a knowledge of when to alter that strategy, and, unlike Threes, requires almost no luck whatsoever.
Build into a corner
The first step with all these Candy Crush-meets-Sudoku number games is to understand that the corner is your best friend. For me, it's the upper left. It's just how I play, and any of the corners will do. That strategy lets you build toward a singular tile without moving it around and disrupting your ability to merge it with other large tiles when the time comes.
The key, however, is to understand that this limits your movements. In my case, that means I should only be swiping to the direction of my corner -- that is, left and upward -- to merge tiles. Never pull in the opposite direction of your largest tile -- meaning down for an upper left or right tile and up for lower left or right tile -- unless you absolutely have to. In most cases, that's never needed.
This strategy hits a snag early on though when you discover that using two directions exclusively reaches gridlock pretty fast.
The solution here is to move in the opposite direction of your largest tile one space and then up one space. Then you can resume the two-direction strategy. The pivotal point is to make sure that you have four tiles in the row containing your highest multiple. Without that, you run the risk of having a low two tile take up the space next to your largest one, a chance occurrence that proves near fatal to a play-through. In 2048, as opposed to Threes, the new tile can show up in a random spot but is exclusively a two or four tile, making building new multiples extremely easy once you have the space to do so, but awful if it shows up next to larger ones in your top row.
There are exceptions to this where you'll see that it's evident you have an opportunity to combine tiles and move things around a little more deliberately for a more efficient progression. Meaning, the over-once-up-once strategy can be modified for moving to the right twice, or up twice, or any combination of those alternative moves to achieve a more compact board. However, early on you shouldn't have the need to do that as long as you keep aggressively pushing toward the corner, moving right and then up when necessary.
The automatic beginning
This introduces an interesting aspect to 2048. If you can just abide by a simple directional strategy almost without thinking what numbers are involved, that means you can practically automate the first 25 percent to 40 percent of a winning play-through without running the risk of messing up your game at all.
It's more difficult to do on mobile, given that you're swiping your finger, but on the desktop version you can literally mash buttons and watch as 2048 practically solves itself, making you look a bit like a numerical wizard in the process.
Automating your 2048 game
You do of course have to be careful when you solve the gridlock problem that you don't overdo the directional movements opposite your largest multiple. Still, it's a surefire way to get past the drudgery of the early game and onto the challenging parts that arise after you get a 512 tile and start attempting to build a second one.
Late-game hurdles
On your way toward a 1024 tile and beyond, the game will begin to require a different, more-risky strategy. It's recognizing that shift, noted by the fact that your board may begin to fill up less like an arrow and more like a two-row rectangle, that will help you maximize space and achieve a 2048.
For instance, if you're dealing with the unfortunate circumstance of a rectangular block and you can't move left or right or even up, there are ways to get out that involve breaking the above mentioned rule of never moving opposite the location of your largest tile.
There are issues you'll encounter late in the game that have to approached on a case-by-case basis, but they can be boiled down to a few simple rules. Never let the 2s build up, and do your best to turn them into 4s and 8s by moving only upward. if you're running into gridlock issues due to a small amount of large-numbered tiles and no way to combine them, try going from right to left and back again to quickly build 8s and 16s. The tactic is also great for placing a number in a certain position by crowding it on the right and left with 2s and 4s so that you can then combine it upward.
Most importantly, never compromise your position on the board to combine tiles, as they will combine naturally if you move toward your highest-numbered tile. Only actively attempt to combine tiles by moving away from the direction of your corner when you know the corner tile can be kept in place.
When you do finish the game, you're given the opportunity to continue on and keep scoring, perhaps even earning a second 2048 and creating a 4056. But for most of us, finally reaching the titular tile is enough to put this game to rest, especially so in a year when addictive mobile titles have been ravaging the psyche. So use these tips, and may you hopefully find solace, through victory, from the grip of 2048.
The Korean electronics giant operates a showroom in New Jersey to demonstrate technology it has for hotels, financial firms, retailers, and other businesses. March 22, 2014 4:00 AM PDT Samsung's North American headquarters in Ridgefield Park, NJ, has an "executive briefing center" to show potential customers what they can do with Samsung electronics. (Credit: Shara Tibken/CNET) RIDGEFIELD PARK, NJ -- Samsung's pretty sure it knows just what business customers need, and it's happy to show them. The Korean electronics giant last year opened an "Executive Briefing Center" on the sixth floor of its North American headquarters in Ridgefield Park, NJ. The facility is used to show potential customers the sort of Samsung technology they can use to update their businesses. That includes everything from monitors that connect with tablets and smartphones to special screens that overlay displays to make them touch-compatible. Samsung's briefing center doesn't just show the different technologies, but actually has them displayed in the sort of environment where they'd be used -- schools, medical centers, financial offices, hotels, and retailers. Visitors, which number in the hundreds each month, can use the vignettes to brainstorm, but they can't buy such solutions straight off the shelf. Check out CNET's slideshow for your own personal tour: Businesses of the future...with Samsung devices, of course (pictures) 1-2 of 7 Scroll Left Scroll Right
The Korean electronics giant operates a showroom in New Jersey to demonstrate technology it has for hotels, financial firms, retailers, and other businesses.
(Credit: Shara Tibken/CNET)
RIDGEFIELD PARK, NJ -- Samsung's pretty sure it knows just what business customers need, and it's happy to show them.
The Korean electronics giant last year opened an "Executive Briefing Center" on the sixth floor of its North American headquarters in Ridgefield Park, NJ. The facility is used to show potential customers the sort of Samsung technology they can use to update their businesses. That includes everything from monitors that connect with tablets and smartphones to special screens that overlay displays to make them touch-compatible.
Samsung's briefing center doesn't just show the different technologies, but actually has them displayed in the sort of environment where they'd be used -- schools, medical centers, financial offices, hotels, and retailers. Visitors, which number in the hundreds each month, can use the vignettes to brainstorm, but they can't buy such solutions straight off the shelf.
Check out CNET's slideshow for your own personal tour:
Businesses of the future...with Samsung devices, of course (pictures)
1-2 of 7
Scroll Left Scroll Right
Other browser makers are unmoved by file-size advantages of the image format, but Google is pressing ahead. And it's saving terabytes of network usage a day on its own sites. March 21, 2014 11:56 PM PDT Google has built a new version of its WebP software into Chrome to let browsers display its image format 25 percent faster, the company said Friday. The better performance new libwebp 0.4.0 is part of Google's general effort to speed up the Web, and the new software also uses less memory and fixes an issue that had blocked Google from supporting animated WebP images. The updated WebP support is built into the version of Chrome that's currently in beta. Animated GIF images, popular on sites such as Tumblr and Imgur, are the last remaining holdout for the elderly Graphics Interchange Format, which otherwise has largely been replaced by PNG (Portable Network Graphics) and JPEG. Google argues WebP can replace all three image formats, but has yet to persuade other browser makers to support WebP despite some urging from sites such as Facebook and Netflix. Related stories Mozilla works to squeeze more life out of JPEG Chrome beta disses plug-ins, speeds tapping on Android Mozilla unimpressed with Google's Web photo standard Blink leaders reject animated WebP images in Chrome, for now Animated WebP graphics support no shoo-in for Chrome Google argues that WebP reduces file sizes compared to JPEG, but the WebP improvement hasn't been dramatic enough to persuade Mozilla, which is concentrating on squeezing a little more life out of JPEG. Even if WebP or some alternative catches on, countless JPEGs will live on the Web, and Mozilla is leery of introducing a requirement to support another file format for perpetuity. One very popular feature combines two aspects of JPEG and PNG: JPEG's lossy compression, which can significantly reduce file sizes by throwing away data in original images, and PNG's alpha transparency, which lets a graphic designer designate portions of an image as transparent. The latter is very handy when overlapping images such as icons atop a background. WebP also can operate in a lossless mode that works where PNG is more common today, for example in corporate logos on the Web. Google uses WebP to replace PNG in this context on its Google Play site, a move that lopped off a third of file sizes. Google also said it's moving to WebP for YouTube thumbnail images, showing yet again how much influence it can have on the Web's future by controlling both a major browser and major properties on the Web. "All the rollouts within Google combined have raised our aggregate data transfer savings tally to tens of terabytes every day," said Husain Bengali, a product manager and WebP optimizer at Google, in a blog post on Friday. "For users, this translates into faster page load times and fewer bytes counted against metered data plans." The WebP debate has been very contentious for Mozilla. Ardent fans, distressed at Firefox's continuing lack of support, have urged Mozilla to support WebP on the Firefox bug-tracker. After 193 comments, Mozilla restricted commenting privileges on Wednesday and tried to move the discussion to a mailing list.
Other browser makers are unmoved by file-size advantages of the image format, but Google is pressing ahead. And it's saving terabytes of network usage a day on its own sites.
Google has built a new version of its WebP software into Chrome to let browsers display its image format 25 percent faster, the company said Friday.
The better performance new libwebp 0.4.0 is part of Google's general effort to speed up the Web, and the new software also uses less memory and fixes an issue that had blocked Google from supporting animated WebP images. The updated WebP support is built into the version of Chrome that's currently in beta.
Animated GIF images, popular on sites such as Tumblr and Imgur, are the last remaining holdout for the elderly Graphics Interchange Format, which otherwise has largely been replaced by PNG (Portable Network Graphics) and JPEG. Google argues WebP can replace all three image formats, but has yet to persuade other browser makers to support WebP despite some urging from sites such as Facebook and Netflix.
Related stories
- Mozilla works to squeeze more life out of JPEG
- Chrome beta disses plug-ins, speeds tapping on Android
- Mozilla unimpressed with Google's Web photo standard
- Blink leaders reject animated WebP images in Chrome, for now
- Animated WebP graphics support no shoo-in for Chrome
Google argues that WebP reduces file sizes compared to JPEG, but the WebP improvement hasn't been dramatic enough to persuade Mozilla, which is concentrating on squeezing a little more life out of JPEG. Even if WebP or some alternative catches on, countless JPEGs will live on the Web, and Mozilla is leery of introducing a requirement to support another file format for perpetuity.
One very popular feature combines two aspects of JPEG and PNG: JPEG's lossy compression, which can significantly reduce file sizes by throwing away data in original images, and PNG's alpha transparency, which lets a graphic designer designate portions of an image as transparent. The latter is very handy when overlapping images such as icons atop a background.
WebP also can operate in a lossless mode that works where PNG is more common today, for example in corporate logos on the Web. Google uses WebP to replace PNG in this context on its Google Play site, a move that lopped off a third of file sizes.
Google also said it's moving to WebP for YouTube thumbnail images, showing yet again how much influence it can have on the Web's future by controlling both a major browser and major properties on the Web.
"All the rollouts within Google combined have raised our aggregate data transfer savings tally to tens of terabytes every day," said Husain Bengali, a product manager and WebP optimizer at Google, in a blog post on Friday. "For users, this translates into faster page load times and fewer bytes counted against metered data plans."
The WebP debate has been very contentious for Mozilla. Ardent fans, distressed at Firefox's continuing lack of support, have urged Mozilla to support WebP on the Firefox bug-tracker. After 193 comments, Mozilla restricted commenting privileges on Wednesday and tried to move the discussion to a mailing list.
Zuckerberg and Obama "had an honest talk about government intrusion on the Internet," says Facebook -- just days after the CEO posted an indignant statement on his Facebook page. March 21, 2014 6:41 PM PDT President Obama during his January 17 NSA reform speech. (Credit: Whitehouse.gov live stream/Screenshot by CNET) As expected, President Obama met with Facebook CEO Mark Zuckerberg, Google Executive Chariman Eric Schmidt, Netflix CEO Reed Hastings, and other tech executives Friday afternoon to discuss efforts to reform the National Security Agency's controversial surveillance programs. "The President used this opportunity to update the CEOs on our progress in implementing the principles and reforms he announced on January 17, including the new Presidential Directive he issued to govern our intelligence activities that will ensure that we take into account our security requirements, but also our alliances, our trade and investment relationships, including the concerns of our companies, and our commitment to privacy and basic liberties," the White House said in a statement provided to various media outlets. "The President reiterated his Administration's commitment to taking steps that can give people greater confidence that their rights are being protected while preserving important tools that keep us safe." The meeting comes just a few days after The Intercept reported that the NSA had masqueraded as a Facebook server to place spy malware on targeted computers and gain access to data stored on hard drives (the NSA responded by saying, "NSA does not use its technical capabilities to impersonate US company Web sites"). The day after the report, Zuckerberg phoned Obama and posted a note about the call on his Facebook page, writing, "I've been so confused and frustrated by the repeated reports of the behavior of the US government. When our engineers work tirelessly to improve security, we imagine we're protecting you against criminals, not our own government." Facebook said in a statement Friday that at today's White House meeting Zuckerberg and Obama "had an honest talk about government intrusion on the Internet and the toll it is taking on people's confidence in a free and open Internet," adding that "while the US Government has taken helpful steps to reform its surveillance practices, these are simply not enough. People around the globe deserve to know that their information is secure and Facebook will keep urging the US Government to be more transparent about its practices and more protective of civil liberties." In the January 17 NSA reform speech referenced by today's White House statement, Obama addressed some issues but said others, including the NSA's use of hacking exploits and its efforts to crack encryption, would be studied further in order to determine what sorts of reforms could be put in place without jeopardizing national security. He gave the groups charged with those investigations till March 28 to put together proposals. Other CEOs at the Friday meeting included Drew Houston of Dropbox, Alexander Karp of Palantir Technologies, and Aaron Levie of Box, according to Recode, which added that Yahoo's Marissa Mayer and Microsoft's Satya Nadella where unable to change their schedules in time to attend.
Zuckerberg and Obama "had an honest talk about government intrusion on the Internet," says Facebook -- just days after the CEO posted an indignant statement on his Facebook page.
(Credit: Whitehouse.gov live stream/Screenshot by CNET)
As expected, President Obama met with Facebook CEO Mark Zuckerberg, Google Executive Chariman Eric Schmidt, Netflix CEO Reed Hastings, and other tech executives Friday afternoon to discuss efforts to reform the National Security Agency's controversial surveillance programs.
"The President used this opportunity to update the CEOs on our progress in implementing the principles and reforms he announced on January 17, including the new Presidential Directive he issued to govern our intelligence activities that will ensure that we take into account our security requirements, but also our alliances, our trade and investment relationships, including the concerns of our companies, and our commitment to privacy and basic liberties," the White House said in a statement provided to various media outlets. "The President reiterated his Administration's commitment to taking steps that can give people greater confidence that their rights are being protected while preserving important tools that keep us safe."
The meeting comes just a few days after The Intercept reported that the NSA had masqueraded as a Facebook server to place spy malware on targeted computers and gain access to data stored on hard drives (the NSA responded by saying, "NSA does not use its technical capabilities to impersonate US company Web sites").
The day after the report, Zuckerberg phoned Obama and posted a note about the call on his Facebook page, writing, "I've been so confused and frustrated by the repeated reports of the behavior of the US government. When our engineers work tirelessly to improve security, we imagine we're protecting you against criminals, not our own government."
Facebook said in a statement Friday that at today's White House meeting Zuckerberg and Obama "had an honest talk about government intrusion on the Internet and the toll it is taking on people's confidence in a free and open Internet," adding that "while the US Government has taken helpful steps to reform its surveillance practices, these are simply not enough. People around the globe deserve to know that their information is secure and Facebook will keep urging the US Government to be more transparent about its practices and more protective of civil liberties."
In the January 17 NSA reform speech referenced by today's White House statement, Obama addressed some issues but said others, including the NSA's use of hacking exploits and its efforts to crack encryption, would be studied further in order to determine what sorts of reforms could be put in place without jeopardizing national security. He gave the groups charged with those investigations till March 28 to put together proposals.
Other CEOs at the Friday meeting included Drew Houston of Dropbox, Alexander Karp of Palantir Technologies, and Aaron Levie of Box, according to Recode, which added that Yahoo's Marissa Mayer and Microsoft's Satya Nadella where unable to change their schedules in time to attend.
According to Billboard, the Cupertino, Calif.-based company is in talks to launch an on-demand streaming music service, to battle US declines in iTunes downloads. March 21, 2014 4:41 PM PDT (Credit: James Martin/CNET) Apple is in negotiations with senior executives at record labels about launching an on-demand streaming music service that would compete with Spotify and Beats music, according to a report by Billboard. Citing three unnamed sources, the publication said the "exploratory talks" are right now in very early stages. The report also said Apple is mulling creating an iTunes Store app for Android, bringing the property to enemy turf. Apple did not return a request for comment. We'll update this post if we hear back. Related posts iOS 7.1 jailbroken but only on the iPhone 4 Christian Bale is top choice to play Steve Jobs, says report Apple envisions stylus with extendable, multitouch nib Most China Mobile 4G users bought iPhone, chairman says 37 years later, world's first Apple reseller to close its doors The considerations come at a trying time for iTunes. According to Nielsen, downloads on the platform are down 13 percent from the week of March 9, and digital track sales are down 11 percent from last year. While downloads have declined, streaming services like Spotify, Pandora, and even YouTube have found steady footing. According to a recent report by the Recording Industry Association of America [PDF], the streaming services made $1.4 billion in subscriptions, advertising and licensing revenues in the US, rising 39 percent from 2012. By contrast, download revenues dropped to 2.9 billion, falling 3.2 percent. If Billboard's report is accurate, it would be aligned with other reports that suggest Apple is retooling the strategy around its music services. The company already has a streaming radio service, iTunes Radio, which may become its own standalone app when the company revamps its mobile operating system with iOS 8. Currently, the service is tethered to the iTunes app. [Via Billboard]
According to Billboard, the Cupertino, Calif.-based company is in talks to launch an on-demand streaming music service, to battle US declines in iTunes downloads.
(Credit: James Martin/CNET)
Apple is in negotiations with senior executives at record labels about launching an on-demand streaming music service that would compete with Spotify and Beats music, according to a report by Billboard. Citing three unnamed sources, the publication said the "exploratory talks" are right now in very early stages.
The report also said Apple is mulling creating an iTunes Store app for Android, bringing the property to enemy turf. Apple did not return a request for comment. We'll update this post if we hear back.
Related posts
- iOS 7.1 jailbroken but only on the iPhone 4
- Christian Bale is top choice to play Steve Jobs, says report
- Apple envisions stylus with extendable, multitouch nib
- Most China Mobile 4G users bought iPhone, chairman says
- 37 years later, world's first Apple reseller to close its doors
The considerations come at a trying time for iTunes. According to Nielsen, downloads on the platform are down 13 percent from the week of March 9, and digital track sales are down 11 percent from last year.
While downloads have declined, streaming services like Spotify, Pandora, and even YouTube have found steady footing. According to a recent report by the Recording Industry Association of America [PDF], the streaming services made $1.4 billion in subscriptions, advertising and licensing revenues in the US, rising 39 percent from 2012. By contrast, download revenues dropped to 2.9 billion, falling 3.2 percent.
If Billboard's report is accurate, it would be aligned with other reports that suggest Apple is retooling the strategy around its music services. The company already has a streaming radio service, iTunes Radio, which may become its own standalone app when the company revamps its mobile operating system with iOS 8. Currently, the service is tethered to the iTunes app.
[Via Billboard]
Intel thinks there's a future in the desktop PC. And it tried to prove that this week at the Game Developers Conference. March 21, 2014 4:15 PM PDT New desktop designs include portable AIOs with batteries. (Credit: Intel) Intel this week tried to breathe some life into a device category that's not exactly fertile ground: the desktop PC. At the Game Developers Conference, the chipmaker said it was reinventing the desktop PC. How is it being reinvented? "The desktop has gone from just a beige tower to all these new [designs]: touch, 170+ desktop [all-in-one] focused apps," an Intel spokesman told CNET. In the GDC release, Intel goes on to cite "tiny PCs," small Steambox gaming systems, and portable AIO (all-in-one) PCs in the kitchen as reinvention. Probably better, however, to call it a tweak to the desktop PC's internals, at least as far as Intel is concerned. Those modifications include the chipmaker's first 8-core processor for gaming rigs. Related stories Intel CEO talks delayed factory, 'Broadwell' production start Intel reportedly eyes future 18-core 'Broadwell' chip "For those who demand the highest processor core count and memory bandwidth on the desktop, Intel will deliver an 8-core, 16-thread Intel Core processor Extreme Edition in the second half of this year," Lisa Graff, an Intel vice president and general manager, said at GDC earlier this week. That 4th generation Intel Core Haswell chip will also support the new, faster DDR4 memory standard. Other changes to the desktop that Intel mentioned are: an upcoming 5th generation Broadwell chip -- which will be Intel's first 14-nanometer processor and the first desktop chip to feature its own Iris Pro graphics (currently popular in laptops such as Apple's MacBook Pros) -- and an unlocked Haswell processor for the overclocker crowd. "Intel is optimistic about the enthusiast segment," said Nathan Brookwood, the principal analyst at Insight 64. "There's not a lot of competition in the high-end segment" so it's a space that Intel can own, he said. "Intel's desktop business is its No. 2 business at 43 percent of client [processor] shipments and was growing more than other segments for Intel in '13," the spokesman added.
Intel thinks there's a future in the desktop PC. And it tried to prove that this week at the Game Developers Conference.
(Credit: Intel)
Intel this week tried to breathe some life into a device category that's not exactly fertile ground: the desktop PC.
At the Game Developers Conference, the chipmaker said it was reinventing the desktop PC.
How is it being reinvented? "The desktop has gone from just a beige tower to all these new [designs]: touch, 170+ desktop [all-in-one] focused apps," an Intel spokesman told CNET.
In the GDC release, Intel goes on to cite "tiny PCs," small Steambox gaming systems, and portable AIO (all-in-one) PCs in the kitchen as reinvention.
Probably better, however, to call it a tweak to the desktop PC's internals, at least as far as Intel is concerned. Those modifications include the chipmaker's first 8-core processor for gaming rigs.
Related stories
- Intel CEO talks delayed factory, 'Broadwell' production start
- Intel reportedly eyes future 18-core 'Broadwell' chip
"For those who demand the highest processor core count and memory bandwidth on the desktop, Intel will deliver an 8-core, 16-thread Intel Core processor Extreme Edition in the second half of this year," Lisa Graff, an Intel vice president and general manager, said at GDC earlier this week.
That 4th generation Intel Core Haswell chip will also support the new, faster DDR4 memory standard.
Other changes to the desktop that Intel mentioned are: an upcoming 5th generation Broadwell chip -- which will be Intel's first 14-nanometer processor and the first desktop chip to feature its own Iris Pro graphics (currently popular in laptops such as Apple's MacBook Pros) -- and an unlocked Haswell processor for the overclocker crowd.
"Intel is optimistic about the enthusiast segment," said Nathan Brookwood, the principal analyst at Insight 64. "There's not a lot of competition in the high-end segment" so it's a space that Intel can own, he said.
"Intel's desktop business is its No. 2 business at 43 percent of client [processor] shipments and was growing more than other segments for Intel in '13," the spokesman added.
The immersive audio that makes movie-goers feel like they're inside the film, rather than just watching it, will be available for Dolby partners to incorporate on mobile by the end of the year. March 21, 2014 3:13 PM PDT Scene from the film "Gravity," which used Dolby Atmos surround-sound technology. (Credit: Warner Bros.) SAN FRANCISCO, Calif. -- Anyone who has seen the movie "Gravity" in a Dolby Atmos theater can understand what it's like to truly experience surround-sound. The viewer becomes completely immersed in booms, echoes, smashes, and whispers -- space debris zooms overhead, loudly crashes into the International Space Station, and then there's total silence with just the faint murmur of Sandra Bullock's panicked breathing. There's a reason why two of the movie's seven Academy awards were for sound. Now, Dolby is bringing this same experience to mobile. That's right, it's like a movie theater on your head. "It gets very exciting when you think of taking that [Atmos] blueprint and putting it on a tablet or smartphone," Dolby Laboratories product manager for mobile Joel Susal said in a presentation. "The goal is to transport you." Dolby debuted its mobile audio technology during the Mobile World Congress in Barcelona last month. The company explained that by using algorithms running on either a dedicated audio processor chip or an ARM processor core, it's able to simulate Atmos-like surround-sound by tricking listeners' brains into thinking the audio is 3D. Atmos was launched in 2012 and since then all major Hollywood studios, along with top movie directors and sound mixers, have used it. Currently, there are 450 Atmos screens around the world and more than 100 films have incorporated the technology, including "Gravity" and "The Hobbit: Desolation of Smaug." Susal calls Atmos technology "object-based." This means that sound designers can place or move audio anywhere they like in an Atmos theater, such as the ceiling or front left wall. The sound can also move across theaters' speakers, which makes for a very life-like experience. For example, when a helicopter flies across a movie screen, viewers can hear the sound of the blades travel overhead and across the ceiling from one end to the other. Related stories Behind the Oscar-nominated sounds of 'The Hobbit: The Desolation of Smaug' Ray Dolby changed the way we hear sound Ray Dolby, sound pioneer and Dolby Laboratories founder, dies How many speakers does a home theater need? Onkyo to offer Dolby TrueHD 5.1 channel music downloads "Atmos revolutionizes the way sound is created, communicated and how it is disseminated," Susal said. "The artist is free to put the audio where it belongs." While headphones only have two speakers placed over listeners' ears, Dolby's new mobile audio technology still makes it feel like sound is coming from overhead, down below, and all other directions. The idea is for users to be able to completely plunge themselves into a movie, video game, or music that's stored on their tablet or smartphone. To get the mobile technology to market, Dolby will partner with various hardware makers. Susal said the technology could be incorporated into most devices and operating systems using the high-end Qualcomm Snapdragon 805 chip. It's not yet clear what the name of the mobile audio technology will be or who Dolby is talking to for partners. But, the company did say the first iteration of the technology will be ready for its partners by the end of this year. It remains unknown, however, when the public will be able to get their hands, or ears, on it. Dolby Atmos sound tech puts you in Smaug's lair
The immersive audio that makes movie-goers feel like they're inside the film, rather than just watching it, will be available for Dolby partners to incorporate on mobile by the end of the year.
(Credit: Warner Bros.)
SAN FRANCISCO, Calif. -- Anyone who has seen the movie "Gravity" in a Dolby Atmos theater can understand what it's like to truly experience surround-sound.
The viewer becomes completely immersed in booms, echoes, smashes, and whispers -- space debris zooms overhead, loudly crashes into the International Space Station, and then there's total silence with just the faint murmur of Sandra Bullock's panicked breathing.
There's a reason why two of the movie's seven Academy awards were for sound.
Now, Dolby is bringing this same experience to mobile. That's right, it's like a movie theater on your head.
"It gets very exciting when you think of taking that [Atmos] blueprint and putting it on a tablet or smartphone," Dolby Laboratories product manager for mobile Joel Susal said in a presentation. "The goal is to transport you."
Dolby debuted its mobile audio technology during the Mobile World Congress in Barcelona last month. The company explained that by using algorithms running on either a dedicated audio processor chip or an ARM processor core, it's able to simulate Atmos-like surround-sound by tricking listeners' brains into thinking the audio is 3D.
Atmos was launched in 2012 and since then all major Hollywood studios, along with top movie directors and sound mixers, have used it. Currently, there are 450 Atmos screens around the world and more than 100 films have incorporated the technology, including "Gravity" and "The Hobbit: Desolation of Smaug."
Susal calls Atmos technology "object-based." This means that sound designers can place or move audio anywhere they like in an Atmos theater, such as the ceiling or front left wall. The sound can also move across theaters' speakers, which makes for a very life-like experience. For example, when a helicopter flies across a movie screen, viewers can hear the sound of the blades travel overhead and across the ceiling from one end to the other.
Related stories
- Behind the Oscar-nominated sounds of 'The Hobbit: The Desolation of Smaug'
- Ray Dolby changed the way we hear sound
- Ray Dolby, sound pioneer and Dolby Laboratories founder, dies
- How many speakers does a home theater need?
- Onkyo to offer Dolby TrueHD 5.1 channel music downloads
"Atmos revolutionizes the way sound is created, communicated and how it is disseminated," Susal said. "The artist is free to put the audio where it belongs."
While headphones only have two speakers placed over listeners' ears, Dolby's new mobile audio technology still makes it feel like sound is coming from overhead, down below, and all other directions. The idea is for users to be able to completely plunge themselves into a movie, video game, or music that's stored on their tablet or smartphone.
To get the mobile technology to market, Dolby will partner with various hardware makers. Susal said the technology could be incorporated into most devices and operating systems using the high-end Qualcomm Snapdragon 805 chip.
It's not yet clear what the name of the mobile audio technology will be or who Dolby is talking to for partners. But, the company did say the first iteration of the technology will be ready for its partners by the end of this year. It remains unknown, however, when the public will be able to get their hands, or ears, on it.
Dolby Atmos sound tech puts you in Smaug's lair
NASA has launched an interactive map of the Milky Way galaxy, constructed over the course of 10 years from more than 2 million infrared images from the Spitzer Space Telescope. March 21, 2014 2:00 PM PDT (Credit: (Screenshot by Michelle Starr/CNET Australia)) Most of us will never leave the Earth -- but that doesn't stop us dreaming of the stars. There are a few tools that let you explore, though -- and NASA has just launched a killer. Created from the Galactic Legacy Mid-Plane Survey Extraordinaire (Glimpse) project, it's the most comprehensive visual map of the Milky Way Galaxy released to date -- and yet it only shows just over half of the galaxy's stars. Stitched together from more than 2 million images taken by the Spitzer Space Telescope over the course of a decade, the zoomable, 360-degree image comes in at 20 gigapixels. Since its launch in 2003, Spitzer has spent a total of 4,142 hours taking pictures of the Milky Way in infrared light. "If we actually printed this out, we'd need a billboard as big as the Rose Bowl Stadium to display it," Spitzer Space Science Center imaging specialist Robert Hurt said in a statement. "Instead we've created a digital viewer that anyone, even astronomers, can use." When viewed in the visual spectrum, sections of the Milky Way -- a flat spiral disc -- are occluded by dust. By taking images in the infrared spectrum, through which stars can be seen through the dust, Spitzer allows us a more complete picture of our galaxy so that astronomers can map the spiral arms and determine the galaxy's edges. With Glimpse data, astronomers have been able to create the most accurate map of our galaxy's center to date, and see star formation and faint stars in the outer, darker regions that, prior to Spitzer, were unexplored territory. "There are a whole lot more lower-mass stars seen now with Spitzer on a large scale, allowing for a grand study," said Barbara Whitney of the University of Wisconsin, Madison, co-leader of the Glimpse team. "Spitzer is sensitive enough to pick these up and light up the entire 'countryside' with star formation." There are two ways to view the mosaic: using Microsoft's WorldWide Telescope platform, which includes context and cross-fade to visual light; and CDA Aladin Lite, which doesn't show the entire mosaic, but instead offers shortcuts to regions of interest, such as nebulae, and image exports. The Glimpse data is also being used as part of a NASA citizen scientist project. People can visit the Milky Way Project Web site and help NASA catalogue areas of interest, such as bubbles, clusters, and galaxies. You can visit the interactive image here, and download it in full resolution here. (Source: Crave Australia via NASA Jet Propulsion Laboratory)
NASA has launched an interactive map of the Milky Way galaxy, constructed over the course of 10 years from more than 2 million infrared images from the Spitzer Space Telescope.
(Credit: (Screenshot by Michelle Starr/CNET Australia))
Most of us will never leave the Earth -- but that doesn't stop us dreaming of the stars. There are a few tools that let you explore, though -- and NASA has just launched a killer.
Created from the Galactic Legacy Mid-Plane Survey Extraordinaire (Glimpse) project, it's the most comprehensive visual map of the Milky Way Galaxy released to date -- and yet it only shows just over half of the galaxy's stars. Stitched together from more than 2 million images taken by the Spitzer Space Telescope over the course of a decade, the zoomable, 360-degree image comes in at 20 gigapixels. Since its launch in 2003, Spitzer has spent a total of 4,142 hours taking pictures of the Milky Way in infrared light.
"If we actually printed this out, we'd need a billboard as big as the Rose Bowl Stadium to display it," Spitzer Space Science Center imaging specialist Robert Hurt said in a statement. "Instead we've created a digital viewer that anyone, even astronomers, can use."
When viewed in the visual spectrum, sections of the Milky Way -- a flat spiral disc -- are occluded by dust. By taking images in the infrared spectrum, through which stars can be seen through the dust, Spitzer allows us a more complete picture of our galaxy so that astronomers can map the spiral arms and determine the galaxy's edges.
With Glimpse data, astronomers have been able to create the most accurate map of our galaxy's center to date, and see star formation and faint stars in the outer, darker regions that, prior to Spitzer, were unexplored territory.
"There are a whole lot more lower-mass stars seen now with Spitzer on a large scale, allowing for a grand study," said Barbara Whitney of the University of Wisconsin, Madison, co-leader of the Glimpse team. "Spitzer is sensitive enough to pick these up and light up the entire 'countryside' with star formation."
There are two ways to view the mosaic: using Microsoft's WorldWide Telescope platform, which includes context and cross-fade to visual light; and CDA Aladin Lite, which doesn't show the entire mosaic, but instead offers shortcuts to regions of interest, such as nebulae, and image exports.
The Glimpse data is also being used as part of a NASA citizen scientist project. People can visit the Milky Way Project Web site and help NASA catalogue areas of interest, such as bubbles, clusters, and galaxies.
You can visit the interactive image here, and download it in full resolution here.
(Source: Crave Australia via NASA Jet Propulsion Laboratory)
In on order to meet a federal directive, the airport will close two runways this summer to install a special concrete material that will bring runaway aircraft quickly to a stop. As a departing aircraft lines up on Runway 1 Left at SFO, construction is starting on the Runway Safety Areas. In the background you can see the airport's new control tower, which is scheduled to open in early 2016. (Credit: Kent German/CNET) For the most, major airports like San Francisco International avoid closing runways whenever possible. But on May 17, SFO will cut its number of active runways in half just as the summer travel season begins. The reason isn't the low clouds that often slow air traffic at the Bay Area's largest airport, but rather the last phase of a $214 million project designed to bring the SFO's runways up to federal safety standards. Airport officials insist that the project will result in only minimal delays, but a looming deadline to complete the work means that the airport has little choice. Runway Safety Area improvements underway at SFO (pictures) 1-2 of 21 Scroll Left Scroll Right Safety First During the four-month closure, the airport will install new Runway Safety Areas (or RSAs) on both ends of Runways 1 Left and 1 Right, which are normally used for domestic departures. Nothing more than bare ground at a runway's threshold, RSAs are designed to give aircraft that overshoot the runway a cushion of space for coming safely to a stop. The project is the result of legislation passed by Congress in 2005 that requires more than 40 of the country's largest commercial airports to have RSAs by 2015. SFO has already installed the safety zones on its longer pair of runways, 28 Left and 28 Right, which are mainly used for arrivals and long-haul departures to Europe, Asia, and Hawaii. "Our top criteria is safety first," said Andy Richards, SFO's airport traffic control tower manager. "It's safety first, safety second, and safety third." A map of of SFO showing runway locations and the new taxiways. The new EMAS materials will be installed in the green areas. (Credit: San Francisco International Airport) A runway's length and the aircraft using it (the largest airliner to operate here is the Airbus A380) determine the required size for an RSA. At SFO they must be 1,000 long and 500 feet wide, which is a lot of real estate to find at an already-crowded airport. Looking for elbow room Indeed, space has always been at a premium at SFO due to its location on San Francisco Bay, but that's especially true for the two runways in question. Not only are 1 Left and 1 Right the airport's two shortest runways (8,646 feet and 7,500 feet respectively), but also they're squashed between the bay and the 101 freeway. The airport is able to increase each runway's RSA slightly by building new taxiways, but they'll still be short of the 1,000-feet mandate. And because SFO is unable to lengthen the runways beyond the freeway or into the bay, it had to pursue a different solution. To make up the difference and meet the directive, the airport will install an Engineered Material Arresting System, or EMAS, at the ends of both runways. Similar to a runaway track ramp at the bottom of a hill, EMAS technology is designed to stop an aircraft quickly without causing significant damage to the landing gear or injuries to passengers and crew. As an aircraft encounters EMAS material, it sinks into the concrete and comes to a stop. (Credit: James Martin/CNeT) The EMAS being installed in San Francisco consists of a series of pads made of a lightweight porous substance called cellular concrete. It resembles your average airport taxiway on the surface, but a look inside reveals tiny air pockets embedded throughout the material. Think of honeycomb and you'll get the idea, though without the uniform rows of hexagonal cells. When something as heavy as an airplane passes over the EMAS, its weight compresses the concrete, which causes the plane to sink into it and come to a stop. Walking over it won't cause any harm, but I was able to pick off flecks of a sample of the material with my finger. Emergency vehicles can compress an EMAS, but airport officials said that fire engines and ambulances will still be able to maneuver to provide assistance to an airplane. In all, 23,000 blocks will go in at the end of each runway. And if the pads are compromised by an accident, the Federal Aviation Administration requires that they be replaced within 40 to 45 days without closing the runways. The FAA does not mandate a specific formula for an EMAS' material, but the agency has certified only one company, Engineered Arresting Systems Corp., to build it in the United States. Based in Logan Township, NJ, EASC is a division of the French company Zodiac Aerospace. EMAS technology has successfully stopped aircraft in the United States since it first became available in the late 1990s. In this incident in 2011, it captured a Cessna Citation that had a brake failure after landing in Key West. (Credit: Key West International Airport) Delays to come Though the project is already underway, all departing and arriving traffic will need to use 28 Left and 28 Right when the heavy construction begins in May. SFO Public Information Officer Doug Yakel says that after running several scenarios, from closing one runway at a time to closing them only part time, the dual closure plan was projected to take the least amount of time and reduce actual capacity by only 15 percent in optimal weather (from a maximum of 100 departures and arrivals an hour to 85). What's more, Yakel says that the traffic pattern has been used before, including last year when the RSAs were installed in the 28 Left and 28 Right. "This is not a new configuration for us, we actually do this all the time based on wind conditions." Arriving flights, which are given priority, should not see any delays unless bad weather further impacts operations. Departing flights however, could see delays between five and 15 minutes, especially during the airport's peak period from 10:00 AM to 1:00 PM. A Lufthansa Boeing 747 passes over the RSA at the end of Runway 28 Right just before landing. (Credit: Kent German/CNET) To help cope with the reduced departure capacity, the airport worked with airlines to develop flight schedules and invested in equipment that will allow for more parallel operations. Because SFO's runways are so close together, simultaneous landings and takeoffs can occur only in good visibility. Also, the airport will operate a Departures Management System during the closure. Similar to metering lights on a freeway onramp, the system will give each flight will be given a specific takeoff time. Yakel said the purpose of the system is to keep aircraft at the gate while they wait instead of lining up on the taxiways burning fuel and trapping passengers. "There is a possibility of some departure delays because of this," Yakel said. "Departing aircraft have to wait a bit longer for a queue to take off for their flight."
In on order to meet a federal directive, the airport will close two runways this summer to install a special concrete material that will bring runaway aircraft quickly to a stop.
(Credit: Kent German/CNET)
For the most, major airports like San Francisco International avoid closing runways whenever possible. But on May 17, SFO will cut its number of active runways in half just as the summer travel season begins.
The reason isn't the low clouds that often slow air traffic at the Bay Area's largest airport, but rather the last phase of a $214 million project designed to bring the SFO's runways up to federal safety standards. Airport officials insist that the project will result in only minimal delays, but a looming deadline to complete the work means that the airport has little choice.
Safety First
During the four-month closure, the airport will install new Runway Safety Areas (or RSAs) on both ends of Runways 1 Left and 1 Right, which are normally used for domestic departures. Nothing more than bare ground at a runway's threshold, RSAs are designed to give aircraft that overshoot the runway a cushion of space for coming safely to a stop.
The project is the result of legislation passed by Congress in 2005 that requires more than 40 of the country's largest commercial airports to have RSAs by 2015. SFO has already installed the safety zones on its longer pair of runways, 28 Left and 28 Right, which are mainly used for arrivals and long-haul departures to Europe, Asia, and Hawaii.
"Our top criteria is safety first," said Andy Richards, SFO's airport traffic control tower manager. "It's safety first, safety second, and safety third."
(Credit: San Francisco International Airport)
A runway's length and the aircraft using it (the largest airliner to operate here is the Airbus A380) determine the required size for an RSA. At SFO they must be 1,000 long and 500 feet wide, which is a lot of real estate to find at an already-crowded airport.
Looking for elbow room
Indeed, space has always been at a premium at SFO due to its location on San Francisco Bay, but that's especially true for the two runways in question. Not only are 1 Left and 1 Right the airport's two shortest runways (8,646 feet and 7,500 feet respectively), but also they're squashed between the bay and the 101 freeway.
The airport is able to increase each runway's RSA slightly by building new taxiways, but they'll still be short of the 1,000-feet mandate. And because SFO is unable to lengthen the runways beyond the freeway or into the bay, it had to pursue a different solution.
To make up the difference and meet the directive, the airport will install an Engineered Material Arresting System, or EMAS, at the ends of both runways. Similar to a runaway track ramp at the bottom of a hill, EMAS technology is designed to stop an aircraft quickly without causing significant damage to the landing gear or injuries to passengers and crew.
(Credit: James Martin/CNeT)
The EMAS being installed in San Francisco consists of a series of pads made of a lightweight porous substance called cellular concrete. It resembles your average airport taxiway on the surface, but a look inside reveals tiny air pockets embedded throughout the material. Think of honeycomb and you'll get the idea, though without the uniform rows of hexagonal cells.
When something as heavy as an airplane passes over the EMAS, its weight compresses the concrete, which causes the plane to sink into it and come to a stop. Walking over it won't cause any harm, but I was able to pick off flecks of a sample of the material with my finger. Emergency vehicles can compress an EMAS, but airport officials said that fire engines and ambulances will still be able to maneuver to provide assistance to an airplane.
In all, 23,000 blocks will go in at the end of each runway. And if the pads are compromised by an accident, the Federal Aviation Administration requires that they be replaced within 40 to 45 days without closing the runways.
The FAA does not mandate a specific formula for an EMAS' material, but the agency has certified only one company, Engineered Arresting Systems Corp., to build it in the United States. Based in Logan Township, NJ, EASC is a division of the French company Zodiac Aerospace.
(Credit: Key West International Airport)
Delays to come
Though the project is already underway, all departing and arriving traffic will need to use 28 Left and 28 Right when the heavy construction begins in May. SFO Public Information Officer Doug Yakel says that after running several scenarios, from closing one runway at a time to closing them only part time, the dual closure plan was projected to take the least amount of time and reduce actual capacity by only 15 percent in optimal weather (from a maximum of 100 departures and arrivals an hour to 85).
What's more, Yakel says that the traffic pattern has been used before, including last year when the RSAs were installed in the 28 Left and 28 Right. "This is not a new configuration for us, we actually do this all the time based on wind conditions."
Arriving flights, which are given priority, should not see any delays unless bad weather further impacts operations. Departing flights however, could see delays between five and 15 minutes, especially during the airport's peak period from 10:00 AM to 1:00 PM.
(Credit: Kent German/CNET)
To help cope with the reduced departure capacity, the airport worked with airlines to develop flight schedules and invested in equipment that will allow for more parallel operations. Because SFO's runways are so close together, simultaneous landings and takeoffs can occur only in good visibility.
Also, the airport will operate a Departures Management System during the closure. Similar to metering lights on a freeway onramp, the system will give each flight will be given a specific takeoff time. Yakel said the purpose of the system is to keep aircraft at the gate while they wait instead of lining up on the taxiways burning fuel and trapping passengers.
"There is a possibility of some departure delays because of this," Yakel said. "Departing aircraft have to wait a bit longer for a queue to take off for their flight."
In on order to meet a federal directive, the airport will close two runways this summer to install a special concrete material that will bring runaway aircraft quickly to a stop. As a departing aircraft lines up on Runway 1 Left at SFO, construction is starting on the Runway Safety Areas. In the background you can see the airport's new control tower, which is scheduled to open in early 2016. (Credit: Kent German/CNET) For the most, major airports like San Francisco International avoid closing runways whenever possible. But on May 17, SFO will cut its number of active runways in half just as the summer travel season begins. The reason isn't the low clouds that often slow air traffic at the Bay Area's largest airport, but rather the last phase of a $214 million project designed to bring the SFO's runways up to federal safety standards. Airport officials insist that the project will result in only minimal delays, but a looming deadline to complete the work means that the airport has little choice. Runway Safety Area improvements underway at SFO (pictures) 1-2 of 21 Scroll Left Scroll Right Safety First During the four-month closure, the airport will install new Runway Safety Areas (or RSAs) on both ends of Runways 1 Left and 1 Right, which are normally used for domestic departures. Nothing more than bare ground at a runway's threshold, RSAs are designed to give aircraft that overshoot the runway a cushion of space for coming safely to a stop. The project is the result of legislation passed by Congress in 2005 that requires more than 40 of the country's largest commercial airports to have RSAs by 2015. SFO has already installed the safety zones on its longer pair of runways, 28 Left and 28 Right, which are mainly used for arrivals and long haul departures to Europe, Asia, and Hawaii. "Our top criteria is safety first," said Andy Richards, SFO's Airport Traffic Control Tower Manager. "Its safety first, safety second, and safety third." A map of of SFO showing runway locations and the new taxiways. The new EMAS materials will be installed in the green areas. (Credit: San Francisco International Airport) A runway's length and the aircraft using it (the largest airliner to operate here is the Airbus A380) determine the required size for an RSA. At SFO they must be 1,000 long and 500 feet wide, which is a lot of real estate to find at an already crowded airport. Looking for elbow room Indeed, space has always been at a premium at SFO due to its location on San Francisco Bay, but that's especially true for the two runways in question. Not only are 1 Left and 1 Right the airport's two shortest runways, (8,646 feet and 7,500 feet respectively), but also they're squashed between the bay and the 101 freeway. The airport is able to increase each runway's RSA slightly by building new taxiways, but they'll still be short of the 1,000-feet mandate. And because SFO is unable to lengthen the runways beyond the freeway or into the bay, it had to pursue a different solution. To make up the difference and meet the directive, the airport will install an Engineered Material Arresting System or EMAS at the ends of both runways. Similar to a runaway track ramp at the bottom of a hill, EMAS technology is designed to stop an aircraft quickly without casing significant damage to the landing gear or injuries to passengers and crew. As an aircraft encounters EMAS material in sinks into the concrete and comes to a stop. (Credit: James Martin/CNeT) The EMAS being installed in San Francisco consists of a series of pads made of a lightweight porous substance called cellular concrete. It resembles your average airport taxiway on the surface, but a look inside reveals tiny air pockets embedded throughout the material. Think of honeycomb and you'll get the idea, though without the uniform rows of hexagonal cells. When something as heavy like airplane passes over the an EMAS, its weight compresses the concrete, which cause the airplane to sink into it and comes to a stop. Walking over it won't cause any harm, but I was able to pick off flecks of a sample of the material with my finger. Emergency vehicles can compress an EMAS, but airport officials said that fire engines and ambulances would still be able to maneuver to provide to assist an airplane. In all, 23,000 blocks will go in at the end of each runway. And if the pads are compromised by an accident, the FAA requites that they be replaced within 40 to 45 days without closing the runways. The Federal Aviation Administration does not mandate a specific formula for an EMAS's material, but the agency has certified only one company, Engineered Arresting Systems Corporation, to build it in the United States. Based is Logan Township, NJ, EASC is a division of the French company Zodiac Aerospace. EMAS technology has successfully stopped aircraft in the United States since it first became available in the late 1990s. In this incident in 2011, it captured a Cessna Citation that had a brake failure after landing in Key West. (Credit: Key West International Airport) Delays to come Though the project is already underway, all departing and arriving traffic will need to use 28 Left and 28 Right when the heavy construction begins in May. SFO Public Information Officer Doug Yakel says that after running several scenarios, from closing one runway at a time to closing them only part time, the dual closure plan was projected to take the least amount of time and reduce actual capacity by only 15 percent in optimal weather (from a maximum of 100 departures and arrivals an hour to 85). What's more, Yakel says that the traffic pattern has been used before, including last year when the RSAs were installed in the 28 Left and 28 Right. "This is not a new configuration for us, we actually do this all the time based on wind conditions." Arriving flights, which are given priority, should not see any delays unless bad weather further impacts operations. Departing flights however, could see delays between five and 15 minutes, especially during the airport's peak period from 10:00 AM to 1:00 PM. A Lufthansa Boeing 747 passes over the RSA at the end of Runway 28 Right just before landing. (Credit: Kent German/CNET) To help cope with the reduced departure capacity, the airport worked with airlines to develop flight schedules and invested in equipment that will allow for more parallel operations. Because SFO's runways are so close together, simultaneous landings and takeoffs can occur only in good visibility. Also, the airport will operate a Departures Management System during the closure. Similar to metering lights on a freeway onramp, the system will give each flight will be given a specific takeoff time. Yakel said the purpose of the system is to keep aircraft at the gate while they wait instead of lining up on the taxiways burning fuel and trapping passengers. "There is a possibility of some departure delays because of this," Yakel said. "Departing aircraft have to wait a bit longer for a queue to take off for their flight."
In on order to meet a federal directive, the airport will close two runways this summer to install a special concrete material that will bring runaway aircraft quickly to a stop.
(Credit: Kent German/CNET)
For the most, major airports like San Francisco International avoid closing runways whenever possible. But on May 17, SFO will cut its number of active runways in half just as the summer travel season begins.
The reason isn't the low clouds that often slow air traffic at the Bay Area's largest airport, but rather the last phase of a $214 million project designed to bring the SFO's runways up to federal safety standards. Airport officials insist that the project will result in only minimal delays, but a looming deadline to complete the work means that the airport has little choice.
Safety First
During the four-month closure, the airport will install new Runway Safety Areas (or RSAs) on both ends of Runways 1 Left and 1 Right, which are normally used for domestic departures. Nothing more than bare ground at a runway's threshold, RSAs are designed to give aircraft that overshoot the runway a cushion of space for coming safely to a stop.
The project is the result of legislation passed by Congress in 2005 that requires more than 40 of the country's largest commercial airports to have RSAs by 2015. SFO has already installed the safety zones on its longer pair of runways, 28 Left and 28 Right, which are mainly used for arrivals and long haul departures to Europe, Asia, and Hawaii.
"Our top criteria is safety first," said Andy Richards, SFO's Airport Traffic Control Tower Manager. "Its safety first, safety second, and safety third."
(Credit: San Francisco International Airport)
A runway's length and the aircraft using it (the largest airliner to operate here is the Airbus A380) determine the required size for an RSA. At SFO they must be 1,000 long and 500 feet wide, which is a lot of real estate to find at an already crowded airport.
Looking for elbow room
Indeed, space has always been at a premium at SFO due to its location on San Francisco Bay, but that's especially true for the two runways in question. Not only are 1 Left and 1 Right the airport's two shortest runways, (8,646 feet and 7,500 feet respectively), but also they're squashed between the bay and the 101 freeway.
The airport is able to increase each runway's RSA slightly by building new taxiways, but they'll still be short of the 1,000-feet mandate. And because SFO is unable to lengthen the runways beyond the freeway or into the bay, it had to pursue a different solution.
To make up the difference and meet the directive, the airport will install an Engineered Material Arresting System or EMAS at the ends of both runways. Similar to a runaway track ramp at the bottom of a hill, EMAS technology is designed to stop an aircraft quickly without casing significant damage to the landing gear or injuries to passengers and crew.
(Credit: James Martin/CNeT)
The EMAS being installed in San Francisco consists of a series of pads made of a lightweight porous substance called cellular concrete. It resembles your average airport taxiway on the surface, but a look inside reveals tiny air pockets embedded throughout the material. Think of honeycomb and you'll get the idea, though without the uniform rows of hexagonal cells.
When something as heavy like airplane passes over the an EMAS, its weight compresses the concrete, which cause the airplane to sink into it and comes to a stop. Walking over it won't cause any harm, but I was able to pick off flecks of a sample of the material with my finger. Emergency vehicles can compress an EMAS, but airport officials said that fire engines and ambulances would still be able to maneuver to provide to assist an airplane.
In all, 23,000 blocks will go in at the end of each runway. And if the pads are compromised by an accident, the FAA requites that they be replaced within 40 to 45 days without closing the runways.
The Federal Aviation Administration does not mandate a specific formula for an EMAS's material, but the agency has certified only one company, Engineered Arresting Systems Corporation, to build it in the United States. Based is Logan Township, NJ, EASC is a division of the French company Zodiac Aerospace.
(Credit: Key West International Airport)
Delays to come
Though the project is already underway, all departing and arriving traffic will need to use 28 Left and 28 Right when the heavy construction begins in May. SFO Public Information Officer Doug Yakel says that after running several scenarios, from closing one runway at a time to closing them only part time, the dual closure plan was projected to take the least amount of time and reduce actual capacity by only 15 percent in optimal weather (from a maximum of 100 departures and arrivals an hour to 85).
What's more, Yakel says that the traffic pattern has been used before, including last year when the RSAs were installed in the 28 Left and 28 Right. "This is not a new configuration for us, we actually do this all the time based on wind conditions."
Arriving flights, which are given priority, should not see any delays unless bad weather further impacts operations. Departing flights however, could see delays between five and 15 minutes, especially during the airport's peak period from 10:00 AM to 1:00 PM.
(Credit: Kent German/CNET)
To help cope with the reduced departure capacity, the airport worked with airlines to develop flight schedules and invested in equipment that will allow for more parallel operations. Because SFO's runways are so close together, simultaneous landings and takeoffs can occur only in good visibility.
Also, the airport will operate a Departures Management System during the closure. Similar to metering lights on a freeway onramp, the system will give each flight will be given a specific takeoff time. Yakel said the purpose of the system is to keep aircraft at the gate while they wait instead of lining up on the taxiways burning fuel and trapping passengers.
"There is a possibility of some departure delays because of this," Yakel said. "Departing aircraft have to wait a bit longer for a queue to take off for their flight."